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Thread Statistics | Show CCP posts - 22 post(s) |
Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2010.01.15 12:36:00 -
[1]
Is there any documentation of this new sov system anywhere? The Eve manual doesn't exist anymore and just links to the Eve wiki. THe Eve wiki just contains links to the Dev blogs. The Dev blogs were written before the system went live and it's been patched since then anyway so firstly they are wrong, and secondly they contain no details at all. Like all this talk of timers and variance and what have you, no mention of any of that in the Dev blogs the wiki links to.
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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2010.01.16 03:53:00 -
[2]
Many thanks. I feel a bit stupid but that wiki confuses the hell out of me. Although you've provided me link to a Sovereignty Guide there is no entry for Sovereignty in the Guides section. There is an Alliance Warfare section and it has its own Obtaining Sovereignty section which consists of a single paragraph, it also contains multiple Sovereignty links but they all link to the Sovereignty skill database entry here http://wiki.eveonline.com/wiki/Sovereignty. Typing Sovereignty into the Search box also leads to the same useless database entry.
After about half an hour I finally found a link to a Sovereignty (disambiguation) topic from the Alliance Warfare page and from there to the link you provided.
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Neutrino Sunset
Bene Gesserit ChapterHouse
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Posted - 2010.05.26 11:27:00 -
[3]
Posted this in a GD thread a while back but guess it belongs here really.
Imo the new sov system sucks horribly and the old one was far better. POS spam as it's called was (compared to the current system) another way of saying more smaller sov related objects to attack, which promoted smaller fights, which was good.
The current system of a couple of very high hp structures to shoot doesn't scale the challenge of taking/holding sov to the size of the protagonists, overly favours the defenders due to the timer mechanics, and promotes worse blobbing than Eve has ever seen.
In the old days there were more choices which made sov warfare interesting. Towers could be kited. Defenders and attackers could choose how much effort to expend on spamming towers compared to aggressively destroying the towers of the enemy. Constellation sovereignty not only provided meaningful security for cap ship arrays it also provided terrain creating meaningful 'fronts' and safer rear areas adding a bit of richness to the campaign strategy as a whole.
Under the current system the battle for every system is practically identical and any system is just as vulnerable as any other, which is dull. Shooting massive hp structures that don't even fire back is even more dull. Having only a couple of structures involved in sov with 48 hour timers leaves the attackers with great chunks of time with nothing useful to do, which is incredibly dull.
Having to pay CCP isk for sov sucks arse, having to pay CCP isk for the privilege of being allowed to attack someone elses space sucks even worse. Sov should be something useful/valuable for PvPers to fight over not something you need an army of renters grinding PvE (or whatever) to pay for.
Instead of introducing this new system CCP should have built on the existing system instead, maybe limiting the size/number of POS that could be used to hold sov. Also introducing system upgrades as external POS modules which could be attacked by smaller fleets, especially including defensive system upgrades to provide smaller but still meaningful targets for small fleets.
The players had no meaningful input into this new system, it was dropped on us as a finished design about 10 weeks before go live with no collaberation or forewarning and only tweaked insignificantly thereafter. The end result is that it's horrific and should be scrapped, but of course it won't be. Instead we'll just have to live with sov warfare being as dull as ditchwater for at least a few years (best case).
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